Best and Promising Practices

A Best Practice is defined as an intervention, program, service, or strategy that has, through multiple implementations, demonstrated:

  • High Impact - positive changes related to the desired goal(s).
  • High Adaptability - successful adaptation and transferability to different settings.
  • High Quality of Evidence - excellent quality of research/evaluation methodology, confirming the intervention's high impact and adaptability evidence.

A Best Practice is one that is most suitable given the available evidence and particular situation or context. In health promotion, such practices are used to demonstrate what works for enhancing health-related outcomes of individuals and communities, and how and why they work in different situations and contexts.

A Promising Practice is defined as an intervention, program, service, or strategy that shows potential (or “promise”) for developing into a best practice. Promising practices are often in the earlier stages of implementation, and as such, do not show the high level of impact, adaptability, and quality of evidence as best practices. However, their potential is based on a strong theoretical underpinning to the intervention. Promising Practices demonstrate:

  • Medium to High Impact - positive changes related to the desired goals(s).
  • High Potential for Adaptability - a high potential for producing similar positive results in other contexts and settings.
  • Moderate Quality of Evidence - the strength of the quality of evidence for promising practices is assessed with the understanding that they are often in the earlier stages of development, or in a pilot phase.

In addition to demonstrating the above qualities, promising practices are based on sound theoretical constructs and a rigorous evaluation that contribute to the intervention's potential to achieve a high level of impact, to be adaptable to various contexts and settings, and to demonstrate high level of quality evidence.

Featured Interventions

  • Good Behavior Game

    Categories associated with best practice:

    • Best Practices
    • Illegal Drugs Icon 3
    • Children (ages 6-12) icon
    • Alcohol Abuse Icon 1
    • Education and literacy
    • Elementary School Icon 1
    • Healthy child development
    • Mental Health Icon 2
    • Personal health practices and coping skills
    • Preventing Violence Icon 1
    • Tobacco Use Icon 1

    The Good Behavior Game (GBG) is a classroom-based behavior management strategy for elementary school that teachers use along with a school’s standard instructional curricula. GBG uses a classroom-wide game format using teams and rewards to socialize children to the role …

  • The Canadian Falls Prevention Curriculum

    Categories associated with best practice:

    • PP-icon1
    • Health Services
    • Young Adult (ages 19-24) icon
    • Adult (ages 25-64) icon
    • Seniors (ages 65+) icon
    • Community/ Neighbourhood
    • Education and literacy
    • Health Care Setting
    • Injury Prevention
    • Personal health practices and coping skills
    • Physical environment
    • Recreation/ Fitness/ Sport Facilities
    • Social environments
    • Social Relationships That Respect Diversity
    • Social Support Networks
    • Workplace

    The Canadian Falls Prevention Curriculum provides evidence-based training for clinicians and community leaders using a public health approach to fall prevention that includes instruction on how to define the problem, assess the risk, examine best practices, implement the program, and …

  • Aboriginal Ways Tried and True

    Categories associated with best practice:

    • wtt_ico

    The Anishnawbe language expresses something that is happening in the active tense –each word is a whole story. The term “Tried and True” speaks of what we value and speaks to others of knowledge they can trust and respect. Jaqui …